Clanking on yellow train?

I was at CP on tuesday June 21st and they took the yellow train off about 4:30. I had got in line and right before I did they had the yellow train going, but at the top of the lift hill it was clanking.

Now did MF Ops take the train off for that reason? And why does it do that?

On another note, I think the front car provides the best air on the ride. On three of the hills I didn't even touch the seats thanks to my loose lapbar that the Ops didn't push all the way down.
Jeff's avatar
The anti-rollbacks have never reliably disengaged on yellow for some reason. It was just the off catch for awhile there, but lately they've been hitting hard for a good stretch over the top.

-------------
Jeff
Webmaster/Guide to The Point
Millennium Force laps: 29
They weren't disengaging correctly on Thursday either, as I was sitting in FrontierTown watching trains go up and it was making a horrible noise at the top.


-------------
Jeff Young
On Wednesday, the trains would make that noise every once and a while. Whenever it happened, I explained it to the people in the queue that it was "normal" and nothing was wrong with the ride. And that the anti-rollbacks wouldn't disengage.
From what I've asked different ops, anti-rollbacks cannot "disengage." Should the train stop, the anti rollbacks fall down, stopping the train. At least that's what I've heard.
Jeff's avatar
Wheels that drag along the track generate a current that lifts them when the train is moving forward. That's why you don't normally hear the noise when you're going up the lift.

-------------
Jeff
Webmaster/Guide to The Point
Millennium Force laps: 34
I was there on the 24th and the yellow train was also having problams with the clanking.
Today, the 25th, the yellow train dragged up the entire lift (no joke), I wanted to ride it for the nifty sound effects, but they took it off before I got up there.

-------------
Whats life if you never get to the point?
MF:15
www.angelfire.com/oh4/hurricane6
It's too bad they couldn't have a fourth train available for breakdowns. In case one breaks, throw the other online. Two switch stations would work I'm sure.
Another thing they'll have to fix is the movement of the transfer track, they were shut down for awhile on Sunday just because they couldn't get the train off the track due to the transfer not working properly. I'd rather them run 2 trains, then run 3 for a half hour, then delay another half hour, and so on.. But yes, if they got the transfer track more reliable, then having an extra train handy would be a great idea. They should of invested there money on that instead of all the signs and junk for the Ticket to Ride program.

-------------
Whats life if you never get to the point?
MF:15
www.angelfire.com/oh4/hurricane6

You must be logged in to post

POP Forums app ©2024, POP World Media, LLC - Terms of Service